Club penguin herberts revenge ds game cheats mission 4
All the PSA missions are playable online. Although soon, you will be able to get more puffles through the EPF phone. The cheats for all 10 missions are shown below. Talk to Dot. Go through the door with a Red and Blue Puffle on top of it. Use the whistle and click on the Red Puffle.
Click on the Crates. Click on the Blue Puffle and click all the targets. Go back through the door. Go to the open cave entrance. Use the Jackhammer from the box of supplies in the water. Fix the Jackhammer by putting together the pieces and the use it on the ground next to the red arrow. Complete the mini-game and go through the cave entrance.
Use the rope from your inventory on the hook. Use the grappling hook on the rock. Complete the mini-game. Open your inventory and use your belt on the door. Use the Jet Pack on the broomstick. Use the broomstick on the Jet Pack and use that on the belt.
Rotate your broomstick in the direction of the arrow. Go through the door and talk to Dot. Talk to Gary, select the first option Follow Klutzy! Talk to the Director When your done talking to the Director, Dot and everyone else grab the crab costume on the table Click the EPF Penguin in the bottom right corner, then the suitcase. Grab piece of Blueprint and put it in your inventory Scroll more to the left and there will be another piece stuck in a tree.
It received many positive reviews from Club Penguin players. Club Penguin has posted several blog posts, and sneak peeks about the game. Click here for information concerning them. In the game, you play as an agent in a specialized team to stop Herbert and continue the story after the end of the PSA.
You solve missions and play minigames, you can earn coins, upload coins to your online account and play multiplayer. There are ten missions to solve. Each pack comes with a code card with which you can unlock items online which you could use to access the EPF Command Room at the time. Unlike its predecessor, however, you can no longer purchase clothes. Club Penguin Wiki Explore. In the Attic, pick up the loose string on the ground, under the rug.
Go back downstairs and talk to the penguins again. Head to the Forest and pick up the sticks on the ground. Combine the string, sticks and paper to make a kite. Combine that to a transmitter. Go to the Plaza and talks to the penguins in front of the Stage. Click the gum on them. Go to Dock and talk to the penguin by the boat. Help him start his boat by clicking it.
Ask him for the pump. Put the gum wad onto the rubber duckie and blow it up with the pump. Stick a transmitter on the duck. Go to the Mine and talk to Rory. Help him out with what he needs. Click on the trough to fix it.
After that, click on the fallen mine cart and click the welder by the door to fix the cart. Put a transmitter into the cart. For the snake token, call out Pop and have her blow a bubble around the anvil.
The snake token is underneath. Go to Ice Berg and put the duck in the water. Teleport to the Ski Hill and hang the kite on the pole in the center.
Go back to HQ and talk to him. Take the binoculars on the counter and go to the Fishing Pond. Use the binoculars and look across the frozen lake. Put it in the tree closest to the entrance.
Report back to HQ and watch the video with G. End mission 5. You should receive 1 snake token and a pair of binoculars.
Herbert will call in on the HQ screens and hear about the puffle. Pick up the broken solar panel by the box of random things. Teleport to the Gift Shop, where Rookie is. Talk to him and pick up the three items by the counter.
Bring them outside and set the table up, then put the items on it. Go back in and talk to him again. Then use your wrench to fix the lock. The snake token is inside the vault. Talk to Rookie and connect the solar panel to the cables on the magnet.
Go to the Beach and talk to the Jet Pack Guy. Grab the barrel of cream soda in the Lighthouse. Take it back to the Jet Pack Guy. Follow the help bottle at the bottom the screen for the dividing of the cream soda. Talk to the penguin at the Dock with the rope and ask to barrow some. Talk to the construction worker by the big hole and help him out.
Head to the Night Club and scroll right until you find the power box for the trap. Put the rope on the power box and click the red lever. Use your wrench to open the power box. Put the gears in the right spots until they are all moving. It changes each time. Jet Pack Guy will call. Go to the Dock. Rookie will call. Go back to the Night Club. Either move the red lever on the power box, or use your scissors to cut the rope, to drop the cage on Herbert.
Rookie and the Jet Pack Guy will appear. G will talk, Herbert will escape. G will find a pack of seeds on the ground. End mission 6. Talk to G and click on the monitor when he tells you to. Go to the Gift Shop and talk to Rookie. Pick up the corn seeds. Talk to the Jet Pack Guy upstairs in the Office. G will call and the line will go dead. Waddle back to HQ through the Sport Shop. Herbert will appear onscreen and talk about his plan while the other agents come in.
Go to the Ski Village, then the Lighthouse. Talk to the penguin with the guitar. Fix his guitar with your wrench. Clean the DVD up. Click on the transmission box and use your wrench to open the control box.
Teleport to the Mine Shack and enter the corn field. Scroll right and take the path with the corn seeds back. Scroll left and take the first path. Pick up the wooden plank and find your way back to Rookie. Do these steps backwards Put the plank over the river and go across. For the snake token, scroll left until a patch of corn moves aside.
Click to go to another part of the lake. Call Frost white puffle and build a bridge across the lake. Go back to where Rookie is and throw your corn kernels into the fire near the ladder. Head up the ladder. Click on the paper on the cabinet and use your spy decoder to decipher it. Click the orange book on the shelf. A secret puzzle will pop out. Click on it. The outermost rings are set. You need to move all the other same colors below the set color.
Ex: Set color: Green, move all green tiles beneath it Dot will teleport you all out in time. End mission 7. You should receive 1 snake token and a laptop. You now have all the snake tokens and have unlocked a new gadget! Check it out in your spy gadget. Nice change of pace, eh? Pick up the crab costume and put it on. Me: Oh crud! Talk to Dot again. Follow the crab on the top screen and move like it moves. G will give you a new gadget; the Spy Camera Take his picture with it.
Go to the Fishing Pond and cross the frozen lake. Use Pop to blow a bubble around the rock and pick up the blueprint piece you find. Knock the bucket over and have Chirp break the ice. The last one is in the tree. Use Flit green puffle to obtain it. Put the blueprint together. Teleport to the Ski Hill and jump over into the Wilderness.
Talk to the Jet Pack Guy, then go inside the cave. Use your micro duster gadget to clear away the ash from the fireplace. Click on the paper pieces and put the blueprint together. Scroll right and knock on the fake rock. Dot will call.
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