Condemned pc game walkthrough


















Since you're not much for acrobatics, look for another way up. Walk through the hall and eventually an enemy will tear through the wall ahead of you. Another will fall from the ceiling, so get ready to battle two guys at once. Try to keep one of them behind the other so that they'll end up hurting each other for you. In this room, you can find some Large Pipes and 2x4s that can do some added damage, so be sure to grab one.

Go back and take the other path. If you need some health, bash the glass on the health station and pick some up. Go through the door and walk up the stairs into the next area. Upstairs, you'll find a door that requires a Fire Axe to get through. Any door that looks like this in the game can be broken down with the Axe. Walk along until you hear the detective calling to you. Look out the window and wait for him to toss you that axe. He'll also remind you about your taser, a handy little weapon for stunning your opponents.

Go back and break through that door near the staircase. Inside you'll find the Bronze Detective Achievement. Next, use the Fire Axe to break through to the next area. Some crazies are waiting for you. Try out the strength of an Axe on his head to see how well they stand up. Keep walking down walkway, in between the small passages. Now that you've collected everything in the level, let's go through to the end. Keep walking until your surroundings change from an area under construction to some slimy plaster walls.

Two more addicts are waiting in here. Fight them, and then look for a door leading outside. Walk through it to complete the level. Condemned: Criminal Origins Wiki Guide.

Last Edited: 28 Feb am. Was this guide helpful? YES NO. In This Wiki Guide. Condemned: Criminal Origins. Pursue relentless serial killers through detailed urban environments filled with terrifyingly real sociopaths who lurk on the periphery of humanity. Release Date. Table of Contents. Look for eyes on the wall in the second room on the right. They just keep you on your toes when you think you're outta the woods. But be careful, sometimes a box toppling off a stack of more boxes means theres an enemy behind them.

You will climb two sets of stairs, and Dickenson's flashlight will die. You will be prompted to tap the B button to turn your flashlight on. Dickenson: "Better turn yours on; I hear you're afraid of the dark. Tap A to pick it up. Exit the room and continue right to where Dickenson walked. He is standing next to Officer Becker. Dickenson informs Thomas that Becker found the body on patrol. Move past Becker and into the room. You can see what looks like mannequins Guess Thomas was right strewn across the room.

The body of a girl lies on the floor, tied in chains and tipped over in a metal chair. Lieutenant Rosa will call you on your SVU phone. Rosa: "I guess I will be your lab tech again on this one. To begin the investigation, you have to identify the -Cause of Death-.

When prompted, tap X to begin the investigation. As you can see, the trauma point is on the girl's neck. Tap X to bring up the camera. Use the left analog stick to adjust the camera until it beeps and a green light appears, indicating you have successfully outlined the trauma point. Tap the right trigger and you'll hear another beep to indicate you have taken the picture.

Rosa: "Hmm, strangled by hand. Very forceful finger marks. Finger marks clear, except bruise intensity indicated the killer's right handed, and missing the index finger on that hand.

Hmmm Head over to the other side of the table where the male mannequin is sitting and tap X. Rosa tells you to run the laser over any evidence, and if its present it will glow green.

Tap the X button to bring up the camera again, and adjust it to focus until the arrows on the camera touch, indicating the picture is focused and ready to be shot. Take the picture and it will be sent to Rosa. Rosa: "Processing image. That's it, the same mark. It's the work of a guy we've been calling the Match Maker. Kills young women violently, poses them in grisley tableaux and poses them with male department store mannequins.

Mannequin always slightly disfigured by a mark on the face. Wait a few moments and a cut scene will begin. After the cut scene, you're left alone. Your new objective is to -Find the electrical room and reset the fuse box- to get the lights back on.

You now have a gun as well. Before you go anywhere, wait for Becker and Dickenson to call you and inform you that an addict is coming your way. As he says that, you'll see the addict run past the door in front of you.

Luckily, he's towards the back. Thomas: "Federal Agent. Come out peacefully or I will have to use force. The [[1ENEMY1]] will come out of the right door, so be prepared to fire Try to always aim for the head to conserve ammo. The room ahead has an enemy passed out on the ground as well as a health kit in the cabinet. Once hes down, go into the room to the left and head up the stairs. Walk through the door on the left at the top of the stairs and walk straight.

Turn left when you hit the end of the hallway and take an immediate right. In front of you should be a wall full of pink insulation. Take a right and enter a room.

Turn back and head back the way you came. A metal barrel will roll in front of you as you walk, as well as a slight crashing noise as you reach the doorway leading back to the stairs. Walk into the brown, unfinished area to the left of the stairway door, and you'll hear footsteps. If you need it, there is a health kit in the locker to the left of the door in the back of the room.

Walk through that door, head left, head left again and begin to walk towards another brown looking room. You will see someone sprint across the room ahead of you. Head into the large room and over to the upper right corner where there will be a door. Enter the door to trigger a flashback similar to the one depicting the male mannequin head. Walk to the back of the room and towards the left to see a cigarette, still freshly lit, lying under the fuse box.

Pull the lever on the box to trigger a cutscene. Say goodbye to your gun. When you get up from the cutscene, enter the room the suspect was in and grab the pipe directly across from you off the wall. This will be your new weapon for the time being. Move to the very back of the room and move the desk blocking your way. Take a left once you pass the desk and move into the room.

Head back the way you came and enter the room straight ahead of the moved desk. An addict will run up the boxes in front of you. Head to the right, then turn right again.

Do your best to block them, then hit them with the pipe. Try and fight them one on one or get them to fight eachother, its just easier that way. If you lost any health, turn around and sprint back to the red med case and grab a health kit. Enter the wall that the addict threw the chair through and the scene will change. Nothing will happen to you, but you will see a smog sort of thing in front of you go through the wall. Head to the left and your controller will vibrate violently, and the scenery will go back to normal if you wanna call it that.

Head straight into a room where you will be prompted to investigate the scene. Your gas spectrometer can detect odors, even decaying flesh. Move out of the room and to the right. Walk straight to enter a large room. Move to the left and break the glass container on the wall to the right of the half open door to obtain 2 health kits. Walk through that door and make your first left into a room with stairs. Walk up the stairs and walk into the room with windows. Dickerson begins yelling for you, so walk to end end and face the last window on the left.

After a short conversation, he'll throw you a fire axe. He also informs you that you can use your Taser Gun to disarm enemies of their weapons. Do some back tracking and use the fire axe on the door to the right of the room with the stairs. There is a ::TV:: in this room. Tap A when prompted and it will turn off, earning you 50 gamer points. Go back to the area where you got the fire axe and fire axe the door in there. Chop down the door in front of you using the fire axe.

As soon as you finish chopping it, an [[1Enemy1]] will throw an object or two at you before attacking. One hit with the fire axe will take him out. Move to the back of the room and enter the door on the right. Work your way around some broken walls until you enter a solid white room. There is a health kit to your left in between the rooms on a shelf. Enter the lit doorway and walk to your left, then walk straight. An [[1Enemy1]] will appear in the distance, so walk around the metal and into the room he was in and walk straight.

He will charge at you from a distance, grab a metal pipe, and run off back the way he came, cutting the only light source as he rips it from the wall.

Before you go after him, walk slowly into the area and be ready for another [[1Enemy1]] to charge at you from the left. Take him out and take the other one out quickly.

Turn around and make a left into the unfinished room. Turn around and move through the doorway ahead. Move ahead and you will hear coughing. Move into the room with the graffiti and head right. You will see a hole in the wall to your left, so walk all the way around until you get into that room, and be prepared to fight [[2Enemy2]].

After they are killed, a door will open and that smog thing will move through it. After a brief encounter, he shoots Dickerson and Becker and throws you out a window with the promise that "Death shall visit again. In the cutscene, you encountered a man named Malcolm Vanhorn.

He updates you on the current situation and tells you to meet him at the Metro Station. You new objective -Escape into the metro train station-. Walk straight past the gate and pick up the shovel on your left leaning next to a door. Turn around and use the shovel on the electronic keypad on the metal fence.

As you walk down the walkway a train passes below you. Head into the depths of a new chapter. When you hit the bottom of the stairs, running footsteps can be heard close by. Walk straight, and when you pass a door on the left, a flashback appears. Walk ahead to your left and -Investigate- the trash can containing photos. The photos are sent to Rosa when you gladly learn that she is still willing to help you. After finishing with the photos, walk ahead to the pillared area and begin investigating with the green laser.

Locate the liquid in the far left corner and take a sample of it. Once the investigation is finished, a distant yell will be heard. Stun him, take his weapon, and kill him.

Turn back around again and head to the left of the room. Open the metal box to the left of the large steel door. Walk slightly through it and [[2Enemy2]] will attack from behind. Go straight through the first room and into the second room and make a left, then a right into another room.

Walk out and walk to the right and go through a white door. Enter the room and proceed up the stairs. Enter the double doors at the top of the stairs. Walk straight, but don't walk up the stairs or enter any rooms. Vanhorn will call you after going through the double doors for a few seconds. After the call, a [[1Enemy1]] Will attack from behind. Kill him and walk up the stairs.

Enter "The Lounge" to the right of the top of the stairs. Exit the room through the back, make a right, and descend the stairs. Walk left past the gurneys and enter the room to the right to find a [[1ENEMY1]] ripping through the shelves lemme guess, looking for drugs.

Stun and kill him, and take the health kit in the glass cabinet between the shelves if needed. Before proceeding, turn to the left and enter "Room ".

Walk up the stairs and watch someone run across the room. Follow him and pick up the sledgehammer on the red carpet. The wall has eyes on it. There is another health kit on the wall adjacent to the eyes wall. Go back and go around the shelves and unlock the door to reenter the stairwell area.

When you reenter the lounge, a figure will run across the room again, and a [[2Enemy2]] will attack. Stun them and kill them quickly. There are two health kits in the kitchen area in here if needed. Walk out of the lounge and enter the other stairwell area. Use the sledgehammer on the "Room " door. Walk through the door, through the locker room, and enter the stairwell via the door straight ahead.

Walk down the stairs, enter a room, and walk down the stairs to the left. Enter the room and wait for Vanhorn to call you. Head up the stairs, enter a room, and head up the stairs again. Duck under the gate and you'll be in what looks like the central terminal. Its huge. You are prompted to pull out your gas spectrometer in order to find a bird. Kill him and continue your search with the gas spectrometer. The bird next to the ATM near the back right of the terminal.

As you near the ATM machine however, an [[1Enemy1]] will run out of the "Track " area directly in front of you. Kill him, and turn around and go through the corridor directly in front of you.

Walk towards the end, facing the painting, and make a right. If needed, take the 2 health kits off the wall to the left of the table. When you are about to reach a lit room on the left, a scuffle can be heard and a [[2ENEMY2]] will appear depending on if one kills the other or not. In my case, he did. Kill him and continue investigating. Follow the fluid trail on the floor. The trail leads through a closed gate, so go through the area to the left.

As you enter the lit room a loud "animal noise" is heard and it sounds like its close. Take care of them and move through the room they came out of. Walk down the stairs and keep following the trail until you reach the elevator. Move to the left and head up the stairs and walk into the room past the big pipes. Enter the room directly in front of you and take the health kit on the wall if needed.

Exit the room, walk to your left, and head up a small staircase. Turn right, then right again to face a ladder leading down. About a quarter way down the hall are two horizontal pipes on the wall to your left. Climb the ladder and enter the room behind you. Once they are finished, walk through the left metal door and immediately turn to the left to get the fire axe. Turn around and go through the door on the left, down the stairs. Once he is finished, fire axe the elevator room door and enter.

Use the health kits if necessary and pull the lever in the room. Quickly look through the window to the right to see something crawl across the floor in the nearby room. Fire axe the other door, and make a left and head towards where you saw the creeper.

Use the fire axe on the door and watch the ::TV:: in this room. Exit the room, and enter the elevator to your right. Tap the A button to go up to the 3rd floor.

Pick it up and continue. As you approach the end of the room a few tables will be pushed in from of you. Continue to the left and enter the first door on the right.

When you enter, an addict will push a bunch of crap to your left and run off. Enter the small corridor they came from and use the health kit on the shelf if necessary.

Grab the crowbar and head back where the first bunch of crap was pushed down. Enter the door next to it and find a red health kit box and a safe. Crack the safe and get the. So take him out using the gun, but you only have 4 bullets so aim carefully. Take him out and proceed. Exit the bathroom and proceed to the left. Do so, and a short cutscene of a man moving a cabinet will show.

Exit the room and move towards the cabinet on the right. Move it and enter the door. Head to the end of the room and make a left to discover a pretty messed up area. The window looks right into your room, along with a recording machine of your voice and pictures of you all over a table.

Looks like someones got a crush. After the conversation with Rosa. Exit the room, head straight, and enter a door on your left. More pictures of you. Looks like we found where they were developed. Snap a picture of them and listen to Rosa's information. When the conversations is finished, a smash is heard. Do whatever you can, and be careful. Once he is down, everything will go in slow motion and briefly go black for a moment.

You awake, throw up, and rise to see the one and only orange suited man you confronted in Chapter 1. Move around the window, and climb through the next window. Walk straight, make a left into the door, and walk straight until you hit a wall.

Use the healthkits on the left in the cabinet if necessary. Keep walking until you reach a room with a bunch of filing cabinets and chairs in it.

Walk around the desks, through a door, and through another door onto a balcony. Head through the door to your left and down the stairs. Continue down the stairs until you enter a door leading back into the main terminal. Walk into the terminal and the game will slow down, showing a ton of birds crashing through the windows above. Keep moving and pass into the corridor The same one we just watched the man run into. Pass through the door, and the Chapter ends. Go straight and through the door on the left.

As you enter the train terminal, you should hear screaming hobos and addicts, but don't worry, they won't come for you Go down the escalators, move right, and go straight until you're in the lower train terminal.

The suspect should appear not too far in front of you, but he runs behind a gate and beats the piss out of one or two hobos. One has an axe, one has a pistol, and one has a pipe. They came at me individually, but don't let them take too much health.

Now move back up to the fence and fire axe the door to the left. Keep going until you reach a door, and enter. You're now behind the gate where the suspect ran. Turn left and go straight. See if they fight before you engage them. Take them out and continue. When you pass the gate on the left, look quickly over to see a person appear and disappear. Keep going but move slowly. When I began walking, I saw a hobo creep around the left corner.

When I went after him, he wasn't there, so I continued on and saw him get punched or shot not sure through the booth on the left of the "Metro Station" sign, then saw another one fly by with a piece of cabinet. Finish with them and go into the first ticket booth.

Grab the. Take the two health packs if needed. Just be careful and try to stay behind the pillars or back off and let them fight a little. Finish them off and turn back around towards the ticket booths. Move to the right side now and grab the fire axe on the wall. Move back to where you fought the hobos and go into the ticket booth. Now move towards the door in the back to the right of the booth and fire axe it.

If you like, open the black cabinet on the right, grab the crowbar, and use it on the safe to get the pump action shotgun. Enter the door to the left of the cabinet, and slowly move towards the door straight ahead. Grab the one hobos fire axe before continuing, since you probably ran out of shells. Move towards the left and down the ramp. Use the health kit to its right if needed. Just so you know, you're about to get a rude surprise. Jump over the metal chain leading to the escalators behind you, and you'll be shoved down them into a fighting pit with [[4ENEMY4]].

The girl should kill one of them herself, so back off and let them fight as much as possible, or stun one and quickly take out another. Now go straight and make a left into the "9: New Montgomery and Downtown Local" train corridor. I saw a dead hobo lying in this corridor, so be aware if you don't see him dead already. Just wait until the scene ends and the chapter will end. Make your way there. Begin the chapter where you fell off the back of the train.

It is located to your left, to the left of a pillar. As you near the bird, you'll hear a commotion up ahead. Just a couple of bums fighting.

Keep walking and loot to your right when a lit area appears. You'll get your first glimpse of a Reject crawling on the floor. There is a space in the wall to the left of the barred window, so go into to. Enter a room with a mattress and boxes. Turn left and enter another room. Tase him and he'll die. See, it was easy.

Pick up his pipe and continue. Be careful before you turn the corner past where you killed the Reject, a bum might jump out. If you, you'll see him scurry up in the area near the ladder, or dead on the floor in front of you. Move up the ladder, and enter to the left. Open the chain gate Ignore the falling object and move to the right of the pipe.

Another will crawl behind the bars in the next area. Climb the ladder in front of you and walk straight. Before you jump down into the next area, be warned that there are many Rejects here, so be careful. Three immediately attacked me, two from the front and one from the right in the small lit corridor. Move straight towards the large red barrel and one will crawl out from under it. Move behind it to find a small room with a ::TV:: and pump action shotgun.

Leave the room and move towards the lit fence in front of you. Turn back and go towards where you first jumped down and enter the lit corridor a Reject came through earlier. The metal door in front of you requires a shovel to open, so move right through a corridor, then right through another one to find the shovel between two barrels on your right. Turn around and retrace your steps.

Open the locked gate and move up the ladder. Move into the right corridor and you'll be on some small platforms above the large area with the Rejects.

Move to the right and jump down into the cage with the bum sitting down in it. He'll run away before you can attack. Follow him until you reach a platform with train tracks. Step off to the right and follow the tracks until a staircase appears on your right. Walk up to the platform and enter the train. Take her out, and move through into the next train. Exit via the last door on the right, and slowly pursue the big enemy.

He should charge you a few feet off the train, so tase him, disarm him, and sledge him to death. There is a gate to the left at the end of the platform. Use the sledgehammer to break it open and continue. In this room, an orange jumpsuit lies on the floor to your right, and a map it stuck to the fan near the stairs. Investigate the map, then kick in the fan with the sledgehammer. Jump down, and walk to the right. Exit the room and move straight until you find a corridor with stairs.

Walk down the stairs, note the fireaxe missing in the case at the bottom. Move forward, and grab the fireaxe from the pipe, and move back upstairs. Once you're at the top, Rosa calls. After talking, fireaxe the door in front of you. Turn the Valve, then go back to the steam valve pipe and move past where you got the fireaxe. I heard gunshots here, but nothing happened to me Jump down the ladder, then jump down the ladder directly to your right.

Take him out, then move down the left path directly behind the ladder. Leave the room and make a left towards a large room with a generator hanging in the center.

When you go near it, it will turn on. Go around it towards the right and enter another similar looking generator room. In the center on a pillar are two health packs if needed. Move behind the health kits and into the corridor. There are two of those huge guys we saw on the train platform, so see if they duke it out first before pursuing them.

If they don't, tase the, disarm then quickly, and kill them. If you lose health, run back down and use the health kits in the previous room. Find a ladder on the opposite side of them room and climb it. There is a health kit on the wall right on front of you if needed. Turn around and jump down the hole near the ladder.

Open the cabinet on the left for a health kit, but the cabinet on the right has a [[1ENEMY1]], so don't bother. Follow the linear path no enemies will attack through some partially light and very dark areas until you reach a room that makes your controller shake. Keep following the path until you reach a lit room. Move up the stairs and grab the shovel leaning on the railing. A fire will break out and you'll have to shut off the valves.

There are two: one is directly to the right after the first small set of steps you just went down, the second is allll the way at the top. Just walk up the second and third sets of stairs to the right, and keep left after that. Take them out and go back to the gate where the fire broke out.

Follow the path until you reach train tracks, and take a right onto them. Surprisingly, no enemies will attack, but its creepy as hell. There will be a lit door on your right a ways down the tracks, so enter it and proceed into a watery room with pillars in it. Walk straight and pick up the shotgun from the dead body don't worry its just rats and SLOWLY proceed straight and to the left. A gang of enemies will be here.

Take the one directly to your left out first once you go up the stairs. Two more will attack from the stairs in front, a girl and a huge guy. Take them out, and another one further up will attack with a shotgun. Rosa will contact you about it. Rosa: "Holman was the city's contractor for the cars years ago.

Rosa: "Hmm, the circled part, red ballpoint pen, highlights a ceiling compartment in the car. They're feisty, lack oral hygiene skills, and don't have much to lose in a fight. You're going to need everything around you to beat them back as you attempt to solve the mystery behind the growing evil in this city. So grab that pipe off of the wall and get ready to bash some skulls in. IGN Guides is here to lead you through one of the scariest games to hit home consoles in a long time.

FBI Academy: A crash course in crime solving and close combat. Weapons: Make sure you use the right tool to bloody up the face of evil. Full details on each weapon you can wield. Birds and Metal Pieces: Looking for that last hidden item? Read here. Walkthrough: We'll take you step-by-step from the moment you arrive on the crime scene to the bloody conclusion.



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